Munkberg et al.
Diffusion in texture space generates high-quality 3D materials from text or photos
The authors finetune a video diffusion transformer to produce physically-based rendering materials directly on 2D UV maps, enabling robust multi-view reconstruction and scaling to 8K resolution.
Big Tech
Jacob Munkberg · Peter Kocsis · Jon Hasselgren
NVIDIA
Research Digest··2 min read
The authors present a method for generating PBR materials for 3D objects by operating entirely in texture space, bypassing view consistency issues.
Why this paper
From NVIDIA
In one line
Generating high quality 3D object materials entirely in texture space avoids view consistency problems.
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