Hierarchical communication helps video world models handle more players

Multics organizes information exchange at player, group and global levels, enabling models trained with four players to generate scenarios involving up to ten.

Chinese Tech
Kaiyi Huang · Wangbo Yu · Yukun Huang · Jiwen Yu · Kunhao Liu · Donglin Yang · +3 more

The University of Hong Kong · ARC Lab, Tencent IEG

Research Digest··2 min read
Huang and colleagues introduce Multics, a generative video model for simulating a shared environment from several players’ perspectives.

Multics replaces unrestricted communication among every player with a three-level hierarchy.

Why this paper

From ARC Lab, Tencent IEG and The University of Hong Kong

In one line

Hierarchical player-group-global communication improves multiplayer video consistency and control while scaling to more players with less attention computation.

What we could check

  • ·No code link found
  • ·No weights link found
  • ·No dataset link found
  • ·No compute details found
  • ·No stated limitations found
  • ·No benchmark numbers found

Observed from the paper text and links we have. Absence here means we did not find it, not that it does not exist.

§

Research Digest

Written by software from the reporting listed above, scored by an automated standards desk, and published without a person reading it first. If something here is wrong, tell the editor and it will be put right.

How we workSubscribe