Serial entrepreneurs place offline bets on in-person connection as loneliness crisis deepens

Brynn Putnam, Tristan Walker, Andy Dunn and Audrey Gelman launch ventures designed to bring people together, from touchscreen game tables to craft trade schools

By LineZotpaper
Published
Read Time2 min
Sources2 outlets
A growing number of seasoned founders — including former Mirror CEO Brynn Putnam and Walker & Company Brands founder Tristan Walker — are building new startups explicitly designed to get people out from behind their screens and into the same room, tapping into a loneliness epidemic that the World Health Organisation has classified as a global health challenge.

Putnam's new company, Board, has developed a 24-inch touchscreen table that recognises physical game pieces and gestures, built for group play rather than solo screen time. Walker's Heirloom is acquiring and scaling fine-craft trade schools, beginning with a leatherworking school in San Francisco founded by Hermès's first American artisan-ambassador. Walker also runs Collaborative Holdings, a fund carved out of Collaborative Fund to give founders more time to build.

They are not alone. Bonobos founder Andy Dunn's company Pie, now five years old, has evolved from a friend-matching app into what he calls a "social life operating system" anchored by "Community Homes" — permanent digital hubs for recurring groups such as run clubs and watch parties. Audrey Gelman, who previously founded the women's co-working space The Wing (which folded during the pandemic amid equity accusations), now runs the Six Bells Countryside Inn, an 11-room guesthouse in the Hudson Valley that hosts monthly murder-mystery dinners where actors blend in and, by dessert, a character is found dead.

The timing aligns with growing concern about social isolation. In June 2025, the WHO's Commission on Social Connection estimated that one in six people worldwide is affected by loneliness, linking it to roughly 870,000 deaths a year. A Harris Poll survey sponsored by Marriott Bonvoy earlier this year found that two-thirds of Americans are prioritising experiences such as travel over material purchases, and the same percentage felt retail shopping had become too generic.

For now, the trend appears concentrated among East Coast entrepreneurs. Whether a touchscreen game table, a leatherworking school, a social platform or a murder-mystery inn can scale into sustainable businesses remains to be seen, but all four founders are betting that the demand for genuine offline connection is both real and profitable.

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Analysis

Why This Matters

  • These ventures target a tangible market: one in six people globally experience loneliness, a condition linked to hundreds of thousands of deaths annually.
  • Shifting consumer preferences toward experiences over material goods suggest a receptive audience for offline-first offerings.
  • If successful, these models could inspire a broader wave of startups focused on analog connection, potentially reshaping how people socialise, learn and spend leisure time.

Background

Loneliness has been on the rise for years, accelerated by the pandemic and growing reliance on digital interactions. The WHO's Commission on Social Connection, launched in 2023, published its formal classification in mid-2025, elevating isolation to the level of a public health emergency. Previous attempts to build businesses around in-person community — such as The Wing — faced challenges with scale, culture and economic viability, particularly during COVID-19. The current cohort of founders includes those with exit experience (Mirror sold for $500 million; Walker & Company sold to P&G) and a clear thesis that technology, while connecting people virtually, has also eroded physical togetherness.

Key Perspectives

Serial founders (Putnam, Walker, Dunn, Gelman): See a market opportunity in loneliness. They argue that in-person interaction is a premium experience people are willing to pay for — whether through a $500 million fitness mirror company pivoted to group play, a trade school, a social operating system, or an immersive dinner theatre. Skeptics: Note that The Wing's collapse and the difficulty of scaling physical businesses (especially those reliant on real estate, hospitality or craft education) could limit these ventures. Investors may question unit economics, especially for a touchscreen table or a small inn. Public health and policy observers: Welcome any private-sector innovation that addresses isolation, but caution that profit motives may conflict with accessibility. They will watch whether these services reach vulnerable populations or remain premium offerings for the affluent.

What to Watch

  • Consumer reception of Board's touchscreen table: will it gain traction as a home or venue product?
  • Heirloom's ability to scale fine-craft trade schools beyond San Francisco without diluting quality.
  • Pie's Community Homes metrics: number of active groups and user retention compared to its earlier event-discovery incarnation.
  • Six Bells' occupancy and repeat guest rates: can a Hudson Valley inn with a gimmick sustain interest?
  • Any signs of similar offline-focused startups emerging outside the East Coast ecosystem.

Sources

Zotpaper

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