Texture-space diffusion generates view-consistent materials for 3D objects

The authors adapt a pretrained video diffusion transformer to reconstruct and generate detailed PBR material maps directly on a shared UV texture atlas.

Big Tech
Jacob Munkberg · Peter Kocsis · Jon Hasselgren

NVIDIA

Research Digest··3 min read
Munkberg, Kocsis and Hasselgren move material generation from rendered views into the two-dimensional texture coordinates attached to a 3D object.

The authors start with known geometry, camera poses and a non-overlapping UV parameterization.

Why this paper

From NVIDIA

In one line

Texture space video diffusion generates high-quality 3D materials from text or photos, avoiding view consistency issues and scaling to 8K.

What we could check

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Research Digest

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