Multi-Agent Systems

cs.MA

17 articles

Multi-Agent Systems

World state registers enable consistent multi-agent video generation across views

The authors propose WorldWeaver, a streaming multi-agent video diffusion model that augments autoregressive rollout with cross-agent world state registers: learnable tokens that maintain shared world information, track individual agent status, and are updated after each generated chunk. The registers are grounded with supervision from agent status, global bird's-eye views, and scene text. Experiments in two-agent Minecraft show that explicit world-state modeling improves logical consistency and generation quality over baselines that only carry forward observation history.

24 July 2026
Multi-Agent Systems

Latent communication across different LLMs matches or beats text-based transfer at lower compute.

The authors investigate whether heterogeneous LLMs can be aligned to directly transfer latent representations (KV-caches) between them, bypassing costly text decoding and re-encoding. They propose a method using a cross-model transformation and two-phase training (reconstruction then generation), achieving performance comparable to or better than text communication in context-aware settings at 2-3x lower compute, and remaining effective in context-unaware settings where prior heterogeneous methods collapsed.

12 June 2026
Multi-Agent Systems

Decentralized agents with shared context outperform centralized orchestration

The authors propose Decentralized Language Models (DeLM), a multi-agent framework that replaces a central controller with a shared context and task queue, allowing agents to asynchronously claim subtasks and build on verified progress. On SWE-bench Verified, DeLM improved performance by up to 10.5 percentage points and reduced costs by roughly 50%. On LongBench-v2, it achieved the highest average accuracy across four frontier model families.

9 June 2026
Multi-Agent Systems

Multi-agent orchestration generates 3D scenes from single images

The authors propose SceneConductor, a multi-agent framework that generates complete 3D scenes from a single input image. It decomposes the task into three stages—scene initialization, environment construction, and multi-agent refinement—and introduces a geometry-aware layout predictor trained with sparse point-map priors. The method outperforms prior approaches on geometric accuracy, spatial consistency, and perceptual realism across benchmark datasets.

7 June 2026
Multi-Agent Systems

Multi-agent framework coordinates narrative and visual consistency for long-form video

The authors introduce ViMax, an agentic video generation framework that coordinates multiple specialized agents to produce long-form videos with narrative planning and visual consistency. By combining a hierarchical narrative engine with retrieval-augmented generation and dependency-aware visual tracking, ViMax maintains global story coherence and consistent character/environment states across scenes, addressing limitations of existing short-clip methods.

2 June 2026