Gears of War: E-Day benchmarks put Unreal Engine 5 MegaLights to the test

Tom's Hardware runs 43 graphics cards through The Coalition's prequel, the first shipping game to use the new real-time lighting system

By LineZotpaper
Published
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Tom's Hardware has published PC graphics performance benchmarks for Gears of War: E-Day, The Coalition's return to the franchise's origins, marking the first shipping title to use Unreal Engine 5's MegaLights technology. The outlet tested 43 graphics cards to see what hardware can hold a 60 FPS average and analysed image quality across the game's five presets.

Gears of War: E-Day takes players back to Emergence Day, the beginning of the long-running saga, following protagonists Marcus and Dom through the first hours of the Locust invasion. The Coalition rebuilt the game entirely from the ground up in Unreal Engine 5, and it is the first shipping title to use the engine's MegaLights technology, which allows artists to light a scene with hundreds of dynamic ray-traced light sources in real time.

The reviewer said the effect is immediately striking, describing a "haunting use of light and shadow" in the opening moments, driven by sources such as flashing police and ambulance lights and, in a ravaged supermarket, everything from flickering TVs to fluorescent tubes in the frozen foods aisle.

To measure what that presentation costs, the outlet benchmarked 43 graphics cards targeting a 60 FPS average. A companion test of 25 CPUs found the game is "uncharacteristically CPU-heavy" for an Unreal Engine 5 title and investigated its low core mode.

The game offers five quality presets: Low, Medium, High, Ultra and Ludicrous, the last seemingly equivalent to Cinematic in other Unreal Engine 5 titles. Side-by-side screenshots show Low "brutally crushes" shadows and sheds much of its ambient occlusion, giving surfaces a "cardboard cut-out" look, which the reviewer says may or may not be a bug. From Medium upward the differences are more subtle, with foliage shadows becoming softer and more detailed at higher settings. The reviewer advises against going below Medium.

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Analysis

Why This Matters

  • Gears of War: E-Day is the first shipping game to use UE5's MegaLights, making it a real-world test of a next-generation rendering technology outside a tech demo.
  • The benchmark results give PC players a concrete picture of the GPU and CPU demands involved in running hundreds of dynamic ray-traced light sources at 60 FPS.
  • The preset comparison offers practical guidance on where visual quality gains stall and where settings can be lowered without obvious damage to the image.

Background

Gears of War is one of the most recognisable franchises in third-person shooters, associated closely with the Xbox platform since its early days. The Coalition took over development from the series' original creator and has now rebuilt the property from scratch in Unreal Engine 5, also developed by the original Gears studio. MegaLights is the latest step in the engine's push toward real-time ray-traced lighting, and this game is the first opportunity to see how it performs in a full commercial release.

Key Perspectives

The Coalition: The developer has bet its prequel on a ground-up rebuild and a brand-new lighting system, positioning E-Day as a showcase for what the next generation of real-time graphics can do. PC gamers: The benchmarks answer the practical question of which graphics cards can hold a stable 60 FPS and how low settings can go before the visual experience suffers. Critics and skeptics: The Low preset's crushed shadows and missing ambient occlusion, flagged as a possible bug, plus the game's unusually heavy CPU load, could complicate performance tuning on older or mid-range systems.

What to Watch

  • Whether The Coalition patches the Low preset's shadow and ambient occlusion issues if they prove to be a bug.
  • The full GPU-by-GPU results, which will show exactly which cards hit 60 FPS at which quality presets.
  • Whether other Unreal Engine 5 developers adopt MegaLights in shipping titles, and what performance cost becomes the norm.

Sources

Zotpaper

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