Gears of War E-Day Pushes CPUs Harder Than Most Unreal Engine 5 Games

Benchmarks show significant CPU scaling, a rarity among UE5 titles

By LineZotpaper
Published
Read Time2 min
Gears of War E-Day breaks the mold for Unreal Engine 5 games by placing an unusually heavy load on processors, with benchmarks showing CPU utilization consistently between 80% and 90% and clear performance scaling across different chips, according to Tom's Hardware testing.

Unreal Engine 5 is generally not known for being CPU-intensive, but Gears of War E-Day presents a notable exception. Testing from Tom's Hardware reveals that the game pins CPUs at high utilization, with the Ryzen 7 9800X3D delivering 42% higher performance than the Ryzen 5 7600X at 1080p on the High graphics preset.

The game's heavy CPU demand was consistent throughout the opening hours, regardless of scene complexity or interactions. This is a marked contrast to most other UE5 titles, which often fail to show meaningful CPU scaling in benchmarks. Games such as Clair Obscur: Expedition 33, The Elder Scrolls IV: Oblivion Remastered, and Halo: Campaign Evolved were excluded from testing due to insufficient scaling, even though they use Unreal Engine 5.

Some UE5 titles have shown exceptions, including Marvel Rivals with its dense arenas and destructible environments, and The Blood of Dawnwalker, which features a sparsely populated city that strains processors. However, none demonstrate the same level of CPU scaling as Gears of War E-Day, which rivals titles like Starfield and Baldur's Gate 3 in that regard.

Testing was conducted on standard CPU review systems with an RTX 5090 Founders Edition at 1080p to highlight processor differences. The game includes a built-in benchmark, which Tom's Hardware found does not perfectly match real-time performance but is close. A separate GPU performance analysis is also available.

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Analysis

Why This Matters

  • Gamers with older or mid-range CPUs may experience significant performance gains by upgrading, especially at 1080p.
  • The game's heavy CPU demands could shift hardware recommendations and purchasing decisions for players building or upgrading PCs.
  • It marks a departure from typical UE5 game behavior, potentially influencing future game development and optimization priorities.

Background

Gears of War E-Day is the latest installment in Microsoft's long-running third-person shooter series, built on Epic Games' Unreal Engine 5. Unreal Engine 5 has become a standard for modern AAA games, but its CPU demands have generally been moderate compared to GPU requirements. Tom's Hardware regularly benchmarks CPUs using a suite of games to evaluate gaming performance, but many UE5 titles have been excluded due to lack of scaling. This game changes that pattern.

Key Perspectives

PC Gamers: They may benefit from clearer performance differentiation when choosing CPUs, but those with mid-range processors could see lower frame rates unless they upgrade. Hardware Reviewers: The game provides a valuable new benchmark for CPU testing, filling a gap in UE5 game scaling, but the built-in benchmark's slight inaccuracy requires careful methodology. Critics/Skeptics: The high CPU load might indicate suboptimal optimization for lower-end hardware, potentially alienating players with budget builds.

What to Watch

  • Performance at Ultra and Ludicrous presets, which may shift the CPU burden.
  • Community and developer responses to the game's CPU demands, including any patches that alter performance scaling.
  • Whether future UE5 titles follow this trend or remain GPU-bound.

Sources

Zotpaper

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