The authors created LongPuzzleBench, comprising 114 levels in six puzzle games, grouped into 16 objectives.
GUI agents sacrifice future options in long visual puzzles
LongPuzzleBench shows that agents often choose moves for immediate visible progress rather than preserving later solvability.
Chinese Tech
Bingo Zhang · Haochuan Lu · Zongjie Li · Genjian Li · Ari Yu Zhang · Chaozheng Wang
Vera Praxis · Tencent · The Hong Kong University of Science and Technology · Independent Researcher · The Chinese University of Hong Kong
Research Digest··2 min read
Zhang et al.
Why this paper
From Tencent and 4 others
In one line
GUI agents judge each move by visible progress, not future options, causing failure on long-horizon visual puzzles.
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