The AnyPS5 project, hosted on GitHub, describes itself as a tool for automatically porting PS5 executables to Linux and Windows. Because the PlayStation 5 is powered by AMD's Zen 2 hardware and uses the x86-64 architecture, the tool can function similarly to compatibility layers like Proton or Wine — taking original PS5 executable files and converting them into Windows and Linux formats while recompiling shaders into SPIR-V for Vulkan. By avoiding the computational overhead of full emulation, AnyPS5 could potentially offer a smoother experience if development matures.
However, significant challenges remain. The tool still requires extensive work with system libraries and proprietary APIs unique to the PlayStation 5's operating system. No working public build has been released yet.
The project emerges amid growing interest in PS5 emulation after Sony confirmed plans to end PC ports for its first-party narrative-driven single-player games. Other active projects include KytyPS5, which has managed to run the PS5 version of Grand Theft Auto V at up to 40–60 FPS on high-end hardware before crashing, and SharpEmu, which focuses on accuracy and recently achieved booting Astro's Playroom on a Steam Deck at approximately 0.5–1 FPS. Both remain in early experimental phases and are far from stable or playable.