Persistent memory keeps generated 4D worlds consistent across camera paths

Demiurge repeatedly adds synthesized views and recovered geometry to a dynamic point-cloud cache, allowing later camera trajectories to reuse earlier results.

Big Tech
Hanxin Zhu · Jianqi Ma · Cong Wang · Zhihao Hu · Junyao Gao · Tianyu He · +7 more

USTC · CASIA · Tencent · Tongji University · Microsoft

Research Digest··2 min read
Zhu and colleagues present Demiurge, a system that turns one monocular video into a navigable 4D representation, meaning a 3D scene that evolves over time.

Demiurge stores accumulated scene information in a dynamic 4D point-cloud cache.

Why this paper

From Microsoft and 5 others

In one line

Demiurge constructs navigable 4D worlds from a single video by autoregressively rerendering novel views and merging them into a dynamic 4D point-cloud memory.

What we could check

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Research Digest

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