Reinforcement learning trains an agent by trial and error, judging situations with a value function: a guess at total future reward. No direct teacher for that guess, only small immediate rewards, so errors compound when data is scarce.
Rather than one number, the method predicts the full spread of possible future rewards using flow matching, which turns random noise into a distribution over many denoising steps. It forces agreement with the next state's prediction at every noise level, not only the last.
Earlier methods often let that spread collapse to a single value; this one kept it and estimated returns more accurately. Across 26 long-horizon tasks it beat earlier flow-based value learners, with the biggest gains on scarce data.
