Reusable code skills help language agents act and learn efficiently

In NetHack, supplied semantic skills improved progression and reinforcement learning while sharply reducing inference cost.

Independent
Bartłomiej Cupiał · Jens Tuyls · Maciej Wołczyk · Davide Paglieri · Martin Klissarov · Benjamin Eysenbach · +2 more
Research Digest··2 min read

In one line

Code-based skills nearly triple game progression and reduce inference cost by 86% in NetHack language agents.

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Language agents in complex environments like NetHack often struggle with long sequences of low-level actions. This paper introduces CodeHack, a library of code-based skills with natural-language descriptions, and systematically compares agents that use only primitive actions, only semantic skills, or a combination of the two. In zero-shot tests, skill-based agents nearly tripled game progression while cutting inference cost by 86% compared to primitive-only agents. Combining skills with primitives retained most of this benefit while preserving access to low-level control.

These results are interesting because they show that supplying a well-designed skill library can dramatically improve both performance and efficiency without sacrificing flexibility. The same pattern held in , where skill-based agents learned significantly faster, achieving 7.2x larger average dungeon level gains over the same training budget. This suggests that action abstraction is a practical lever for making language agents more capable in long-horizon, real-world-like tasks.

How it works

before and after
PRIMITIVE-ONLY CONTROLLanguage agent: Chooses each inputLanguage agentChooses each inputPrimitive actions: Low-level commandsPrimitive actionsLow-level commandsNetHack: Long-horizon gameNetHackLong-horizon gameCODEHACK CONTROLchooses askillexecutes local decisionsuses fallbacksendsdirectactionsLanguage agent: Chooses higher-level behaviorLanguageagentChooseshigher-level…CodeHack skills: Reusable code with descriptionsCodeHackskillsReusable codewith…Primitive actions: Fallback for low-level controlPrimitiveactionsFallback forlow-level…NetHack: Receives executed actionsNetHackReceivesexecuted actionsThe interfaces are tested with zero-shot prompting, supervised fine-tuning, and reinforcement learning.
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Research Digest

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