In video games, players often want to control characters in new ways or explore different worlds, but current systems usually work only with predefined actions and familiar settings.
The researchers built Wizard, which uses an agentic framework (a set of rules that tracks the game state) and structured proxies like character skeletons and scene depth maps to guide a video generation model in real time. It was trained on a diverse set of scenes and characters.
Wizard can handle novel characters and scenes it has never seen before, with precise real-time interaction. This allows players to create and manipulate customized game worlds, opening new possibilities for player-driven game creation.
