The company is expanding its AI-powered game creation feature, Build, which lets users generate games using natural language prompts. Initially launched in New Zealand, Build is now rolling out to Serbia and Singapore and gaining desktop access, a new asset library, and iterative control. Later this year, Roblox plans to add a prompt-based scene-generation feature that will extend to Roblox Studio.
Beyond creation, Roblox is broadening where games can be played. Creators will soon be able to make their games available as separate applications on mobile, PC, and consoles, with Roblox serving as the underlying game engine. By year-end, players will be able to join a game in-browser through a direct link.
The platform is also enhancing non-player characters (NPCs) with new capabilities, including NPCs that can playtest games, slated for later this year. An offline mode will allow players to continue gaming in areas with weak network connections.
On the social side, players will receive a new Friends chat tab that persists across games, with voice typing support. A revamped discovery algorithm will recommend shorter-format games to younger users and longer-playtime games to older users.
Additional features include tools for creating 2D games with an orthographic camera, animated image containers, and direct sprite-sheet import for animation. Within Roblox's Moments vertical feed, players will soon be able to tap on any avatar in a clip and purchase items.