Controllable virtual scenes need more than pretty pictures. A scene is a set of objects, positions, animations, cameras and timings that must stay consistent. Writing instructions for a game engine by hand is hard.
CineU is a chain of software agents that turns language instructions into engine code. The agents share a scene and timeline, retrieve suitable assets, respect geometry, and check the engine state. When a step fails, the system repairs that function instead of starting over.
On test instructions, the full system completed about half. Versions without specialized engine knowledge or without completed far fewer. This matters: simulated worlds can be built, edited and revised from language while keeping persistent state, not just generating disposable video frames.
