Google DeepMind has reported that a team of four Gemini 4 Argon agents successfully completed Minecraft by killing the Ender Dragon, the game's final boss, in a 27-hour and 14-minute autonomous run. The agents, operating in a shared survival world on Easy difficulty, wrote all of their own JavaScript programs to coordinate tasks such as gathering resources, exploring the Nether, locating the End portal, and executing the final battle.
The agents, each controlling a player through the open-source JavaScript library Mineflayer, communicated via in-game chat and shared notes. According to the research paper, there was no human input during the run, and no roles were assigned or game logic written by people. Within about 10 minutes of starting, the agents spontaneously proposed a division of labor in chat: one took on food, beds, and flint; another focused on diamonds; a third on iron and tools; and the fourth on building the Nether portal.
During the run, the agents died 605 times, including 69 deaths during the dragon fight. About half the total time was spent fighting the Ender Dragon. The agents initially struggled with the boss's ten crystals, which kept regenerating its health, until one agent discovered they could use dirt pillars to reach and destroy the crystals. After four hours and 40 minutes of crystal destruction, the dragon was killed 39 minutes later.
The run used an estimated 1.35 billion input tokens, with 91 percent served from cache, and about 24,000 model calls generating 16 million output tokens. Google's introductory pricing put the cost at roughly $520; at normal pricing, the authors estimated it would exceed $1,000.
The authors note that 22% of the agents' programs ended in an error, though the run ultimately succeeded. They highlighted that the demonstration was designed to showcase the model's capability for complex, long-horizon workflows and agent coordination, rather than game-playing skill per se. Google's blog describes Gemini 4 Argon as a frontier model for real-world software engineering, enterprise knowledge work, and cybersecurity defense.
The paper acknowledges earlier community efforts to defeat Minecraft's dragon using AI, including a planner on a fixed speedrun seed in Peaceful mode and a single Claude Opus 5 agent that used 37 pre-made, high-level tools on Normal difficulty. That Claude run took 3 hours and 56 minutes with 388 tool calls and one death, costing about $93 at API-equivalent rates.
