During the showcase, Nelson played the game for over two hours and told Jones the game runs at 30 FPS for now, adding he would need to “consult the technical team” for updates on whether 60 FPS support would arrive at launch or later. The comment follows a pattern set by previous Rockstar titles: GTA V launched at 30 FPS on PS3 and PS4 before receiving a 60 FPS patch on PS5, while Red Dead Redemption 2 remains locked at 30 FPS on current-gen consoles.
Digital Foundry has analysed the 30 FPS limitation, suggesting the CPU—not the GPU—is the bottleneck, given the game’s high NPC density, dynamic weather, physics simulation, and advanced traffic AI. The PS5 Pro, with its more powerful GPU and PSSR 2 upscaling, may not overcome the CPU constraint, and Rockstar has not confirmed whether higher frame rates will be achievable on that hardware.
The gameplay footage released yesterday was captured on a base PS5 at upscaled 4K (from 1440p), according to Digital Foundry. The presentation also impressed fans and critics, with the BBC reporting a positive reception. Take-Two Interactive, Rockstar’s parent company, saw its shares move higher in premarket trading as analysts expressed bullish sentiment following the trailer launch.
Rockstar has not detailed resolution targets for the Xbox Series S or other consoles, and remains tight-lipped about ray tracing, though it is widely speculated that the game uses ray-traced reflections and lighting. Some viewers noted intense motion blur in fast-moving scenes, which may be used to smooth the 30 FPS experience; motion blur cannot be turned off on consoles.