Reinforcement learning

Reinforcement learning methods, RL for language models and agents, reward modelling, preference optimisation

207 articles · page 2 of 5

Reinforcement learning

Value Disaggregation trains policies without inference-time goal conditioning

The authors introduce Value Disaggregation (VaDar), a reinforcement learning framework that trains a policy to maximize a linear combination of per-subgoal critic values. Unlike hierarchical goal conditioning, VaDar removes the need for subgoal selection at inference time, and it is the first non-VLA method to succeed on long-horizon RoboCasa tasks starting from a behavior-cloning pretrained policy with near-zero initial success.

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Reinforcement learning

Adaptive training harness keeps rubric rewards useful as policies improve

Wang et al. address a weakness in reinforcement learning for open-ended generation: rubric-based rewards can stop distinguishing useful responses or reward superficial behavior as the policy changes. Their HarnessRL system diagnoses these failures and modifies the relevant part of the training setup, outperforming adaptive and fixed baselines across two model sizes on a new five-domain benchmark.

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Reinforcement learning

Conditioning actions on returns improves value learning in reinforcement learning

Swerdlow, Dong and Finn reverse the usual value-learning problem: instead of predicting returns directly from state-action pairs, their Generative Value Classifier models how likely an action is under each possible return. Across offline, online and offline-to-online continuous-control tasks, they report stronger performance than leading conventional and distributional value-learning methods.

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Reinforcement learning

Language models learn to propose improvements for other language models via RL with a learned world model

The authors propose LM2LM, a framework that trains a language model via reinforcement learning to generate effective proposals for improving other language models. By using a frozen LLM (a research world model) to predict proposal gains from real experimental records, they avoid costly full execution of every proposal. Across eight LM development environments, LM2LM enabled a Qwen3.8-27B model to outperform GPT-6-sol on held-out tasks while requiring 33% lower data-generation cost.

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Reinforcement learning

Sequence-level credit assignment improves on-policy distillation of reasoning models

The authors propose GR-OPD, a method that aggregates token-level feedback from a teacher into sequence-level credit for on-policy distillation of large language models. They show theoretically that broadcasting summed feedback yields an unbiased estimate of the reverse-KL gradient under on-policy assumptions, and empirically that it outperforms vanilla OPD in every tested setting, including gains of 10.9 and 11.5 percentage points on two mathematical reasoning benchmarks.

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Reinforcement learning

JAX-based Atari environments enable GPU-accelerated training and easy modification

The authors introduce JAXtari, a JAX-native reimplementation of the Arcade Learning Environment that runs entirely on GPU, removing the CPU emulation bottleneck. The framework achieves a 10x speedup over traditional ALE, allowing PPO agents to complete 100 million steps in under an hour. JAXtari also natively provides object-centric observations and a flexible modification system for controlled experiments.

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Reinforcement learning

Stochastic attention routing enables efficient RL alignment for diffusion models

The authors propose Routing Policy Optimization (RPO), a method that introduces stochastic exploration into diffusion and flow generators by randomly sampling attention routes during training while preserving the original deterministic sampler at inference. RPO uses a Gaussian velocity likelihood to score perturbations and a controlled two-rollout estimator to compute advantages, achieving better reward-aligned generation quality on text-to-image and text-to-video tasks while reducing training cost by up to 4.2x compared to Flow-GRPO.

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Reinforcement learning

Decoupling skills from expert policies improves multi-capability vision-language model training

The authors propose SCOPED, a framework that trains separate capability-specific experts via reinforcement learning, extracts explicit skills from their reasoning trajectories, and uses those skills to condition the experts during on-policy distillation into a unified student vision-language model. Across eight multimodal benchmarks, SCOPED enables a compact 8B model to achieve the highest average score among evaluated models, surpassing both the backbone and mixed-capability RL baselines.

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Reinforcement learning

Adversarial rubric repair improves self-training on open-ended expert tasks

Dai et al. address a central obstacle in self-generated training for tasks without objectively checkable answers: models can exploit incomplete grading rubrics rather than produce genuinely useful work. Their Recursive Reward Improvement method adversarially tests and repairs each rubric before training, producing substantial gains on medical benchmarks and some transfer to unseen professional domains.

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Reinforcement learning

Calibrated rewards curb answer degradation during verifiable instruction training

Yoon and colleagues show that programmatic instruction-following verifiers can award full credit to responses that satisfy output constraints while barely addressing the underlying request. Training against these verifiers amplified the problem: standard reinforcement learning with verifiable rewards improved constraint scores but sharply reduced judged response quality. Their proposed method, CaLIF, preserved answer quality while still improving constraint satisfaction across five model configurations.

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Reinforcement learning

Backpropagating verifier rewards improves reasoning in continuous flow language models

The authors propose CFRL, a post-training framework for continuous flow language models (CLMs) that denoise token embeddings over multiple steps. By training a critic to estimate verifier rewards from intermediate states, they bypass the non-differentiable decoding step and enable pathwise gradient backpropagation. On four program-verifiable reasoning tasks, CFRL reliably improves a 105M-parameter CLM and outperforms baseline methods of the same type.

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Reinforcement learning

Experience replay boosts RL training efficiency for large language models by reusing trajectories

The authors propose ReFlow, a system-algorithm co-designed reinforcement learning framework that uses experience replay of recent trajectories to amortize the high cost of rollout generation in LLM post-training. By implementing a decoupled architecture with a dual replay data cycle, elastic resource pool, and adaptive scheduler, ReFlow improves training throughput by up to 2.06× over state-of-the-art synchronous and asynchronous RL systems across single-turn reasoning and multi-turn agentic tasks, while maintaining comparable or better model performance.

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Reinforcement learning

Gradient norm ranks attention heads for efficient sparse and continual RL fine-tuning

The authors propose using gradient norm to rank attention heads in language models, enabling sparse reinforcement learning fine-tuning that updates only a few heads. They show that tuning the highest-ranked heads consistently outperforms lower-ranked ones and often matches denser baselines across math, instruction-following, and coding tasks. For continual learning, they partition heads across tasks to reduce interference, improving retention without sacrificing adaptation.

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Reinforcement learning

Turning failed reasoning attempts into training signal improves GRPO on hard problems

The authors propose Replay-Selected Hindsight Distillation (RSHD), which lets a reasoning model generate a corrective note after a failed attempt without seeing the answer, re-solve the problem with that note, and keep the replay only if it outperforms the original group. This recovers supervision from groups where every rollout fails, cases where standard GRPO provides no gradient. Across math and science benchmarks, RSHD consistently improves over GRPO, with largest gains on the hardest problems, and adds no inference-time overhead.

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Reinforcement learning

Unified platform enables GUI agent training across mobile and computer environments

The authors introduce MAI-Gym, an open-source platform that unifies GUI agent evaluation, data collection, and reinforcement learning (RL) training across mobile, computer, and web environments. Using a shared rollout pipeline and automated task synthesis, they train MAI-Gym-9B, a unified 9-billion-parameter agent that achieves 78.4% on MobileWorld and 76.2% on OSWorld-Verified, surpassing other open GUI agents of similar size. The platform scales to 20,000 parallel environment instances and supports ten established benchmarks.

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Reinforcement learning

RL gains in no-think mode stem from reactivating existing reasoning

The authors trained Qwen3-1.7B, 4B, and 8B models with GRPO in no-think mode on the DAPO-Math-17k dataset. As accuracy improved, responses grew longer and more reflective, and internal activations shifted toward the model's think mode. Causal interventions showed that replacing a low-dimensional think-related activation subspace removed 75% of the RL accuracy gain, establishing that much of the improvement comes from reactivating existing reasoning rather than learning new strategies.

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Reinforcement learning

Context-aware credit assignment improves language agents on long-horizon tasks

Han et al. introduce Contextual Credit Policy Optimization (CCPO), a reinforcement learning method that assigns step-level credit from sparse terminal rewards without training a separate value model. Across ALFWorld and WebShop, two simulated long-horizon agent benchmarks, CCPO reached up to 97.4% and 79.4% success, respectively, using Qwen2.5-Instruct models. The authors report gains over GRPO of as much as 21.6 and 18.5 percentage points.

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Reinforcement learning

Advantage guidance makes supervised policy training competitive with offline RL

Zhou and Levine present Advantage Guidance, a policy-learning method designed to retain supervised learning’s stability while improving beyond the behavior in an offline dataset. The method trains a policy to respond to estimated action advantages, then uses contrastive guidance at inference to favor high-advantage actions under a constraint that keeps the policy close to the data distribution.

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Reinforcement learning

Routing gradients can isolate reward hacking for removal after training

Ward and colleagues introduce Gradient Routing Adapter Fine Tuning, or GRAFT, for reinforcement learning with misspecified rewards and imperfect behavior monitors. Across toy environments, coding tasks and model sizes from 135 million to 32 billion parameters, they report that routing suspicious updates into sacrificial parameters can preserve task improvements while allowing learned reward-hacking behavior to be removed after training.

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Reinforcement learning

Criterion-aware credit assignment improves rubric-based reinforcement learning for language models

The authors propose CoCA, a criterion-aware credit assignment framework for rubric-based reinforcement learning (RL) of large language models. Instead of compressing rubric scores into a scalar reward, CoCA computes signed credits per criterion and distributes them to tokens based on rubric-induced distribution shifts. Across medicine and science benchmarks, CoCA achieves an average gain of +4.2% over standard rubric-based RL.

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Reinforcement learning

Generative models as proposal distributions improve long-horizon decision making

The authors propose Generative Trajectory Planning (GTP), a model-based framework for online decision making that uses a learned generative model as a proposal distribution over action sequences. Instead of optimizing sequences from scratch, GTP samples candidates from a diffusion prior and refines them using learned dynamics, reward, and value models, enabling efficient trajectory-level reasoning. On continuous control and long-horizon manipulation benchmarks, GTP matches or exceeds state-of-the-art baselines and remains stable where strong baselines degrade.

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Reinforcement learning

Progress-aware advantage shaping resolves uniform credit assignment in agentic RL

The authors propose ProAS, a plug-and-play framework for critic-free reinforcement learning of LLM agents. By leveraging an Agentic Reference Graph to annotate action validity and task progression, ProAS applies Masking Unreasonable Incentives and Asymmetric Penalty Redistribution to reshape trajectory-level advantages. On ALFWorld and WebShop, ProAS boosts success rates by up to 16.7 points and accelerates training convergence up to 2.44x across multiple model scales and baselines.

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Reinforcement learning

Reward models for vision-language AI can be trained without human preference labels

Li et al. build a vision-language reward model with no human preference labels: a linear head on an intermediate layer of a frozen Qwen3-VL backbone, trained to rank web captions above perturbed versions. At 32B it beats GPT-4o by 6.6 points on VL-RewardBench and is level with it on two other benchmarks, at about one thousandth of the compute of fine-tuning. The comparison distribution, not benchmark rank, determines what the reward actually rewards.

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Reinforcement learning

Self-judged trajectories improve SWE agent training beyond binary verifier rewards

The authors introduce Behavioral Self-Rewarding (BSR), which reuses the current policy to compare trajectories sharing the same test outcome, producing auxiliary rewards for reinforcement learning with verifiable rewards. On SWE-bench Verified, SWE-bench-Live Lite, and Terminal-Bench 2.1, BSR improves average accuracy for Qwen3-14B and Qwen3-32B over verifier-only RL, without any new environment interactions.

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Reinforcement learning

Agents keep more options open by seeking states rich in skills

Ji and colleagues connect empowerment, an agent’s capacity to control future outcomes, with unsupervised skill learning. They use skill-learning methods to estimate how many distinct behaviors remain executable from each state, then train a separate policy to reach states with more options. In complex environments, including Crafter, this objective produced behaviors such as collecting resources, using tools and building shelter.

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Reinforcement learning

Adaptive curriculum training lets vision-language models solve hard visual Sudoku puzzles

The authors introduce FG-Sudoku, a graded benchmark of visual Sudoku puzzles, and AdaC-GRPO, a curriculum reinforcement learning method that adaptively samples tasks within the model's Zone of Proximal Development. Applied to Qwen2.5-VL-7B, AdaC-GRPO raises accuracy on the hardest 9 by 9 tier from near zero to 0.219, approaching Gemini-2.5-Flash while closing 62.2% of the overall gap to Gemini-2.5-Pro.

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Reinforcement learning

Divergence geometry and estimation jointly improve language-model policy optimization

Cai and colleagues recast proximal policy optimization for language models as a choice along two axes: how policy change is measured and how that change is estimated from samples. They derive a generalized trust-region guarantee and report that their best configuration, KL divergence with Atomic estimation, improves average math and coding scores by 50% and 14%, respectively, over the standard formulation used in their experiments.

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Reinforcement learning

Trajectory-aware updates stabilize reinforcement learning for longer LLM reasoning

Cai and colleagues identify a weakness in long-horizon LLM reinforcement learning: small policy changes at each token can compound, causing the updated model to encounter states poorly represented by the policy that generated its training data. Their Trajectory-Aware Policy Optimization method explicitly estimates and constrains this accumulated mismatch, outperforming established alternatives across eight reasoning benchmarks.

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Reinforcement learning

Intervening During Rollouts Helps Agents Learn Beyond Their Initial Limits

Chen and colleagues introduce Rollout-Time Intervention (RTI), a reinforcement-learning method that turns selected failed agent rollouts into successful training trajectories using evaluation rubrics. Across five benchmarks and two model backbones, the authors report that RTI outperforms standard reinforcement-learning baselines and eventually increases unaided task success, rather than merely improving performance through intervention at test time.

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Reinforcement learning

Separating visual and language reasoning phases improves vision-language model accuracy

The authors propose SPLIT-RL, a staged reinforcement learning method that trains a vision-language model's visual reasoning (VR) and language reasoning (LR) capabilities in separate phases. By using the VR output as a bottleneck and applying claim-level advantage computation, they achieve accuracy gains of 1.4 to 6.1 points over standard GRPO across five model families, while also improving both VR and LR individually.

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Reinforcement learning

Residual advantage uses teacher-student disagreement as bounded step reward

The authors propose Residual Advantage (RA), which treats the teacher-student probability residual as a bounded one-step reward, subtracts the student's own expected value to form an advantage, and centers it within each response. This allows the teacher to redistribute credit among tokens while the verifier sets the overall response label. Combined with GRPO or REINFORCE++, RA improved Avg@8 by 1.7–3.6 points and Pass@8 by 3.9–6.3 points across three mathematical benchmarks.

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Reinforcement learning

Safety filter separates task and safety learning in robot control

Zhang et al. introduce FAITH, a model-free reinforcement learning framework that decouples safety enforcement from task optimization using a learned safety critic and feedforward filter. The task policy is trained through the filter on task reward alone, and when no safe action exists, the filter selects the action with minimum predicted peak harm. In simulations and on a physical Unitree G1 humanoid, FAITH achieves high safety rates while retaining most of the unfiltered task return.

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Reinforcement learning

Calibrating group rewards can avoid failures from independent KL penalties

Ding examines why reference-policy KL regularization, which discourages a trained model from drifting too far from a baseline, can impair group-relative policy optimization. The paper identifies seven ways KL updates can become misaligned with reward learning, then proposes Zero-Sum Calibrated Policy Optimization (ZCPO), which incorporates reference information by calibrating relative rewards rather than adding an independent penalty.

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